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(+4)

I can understand your concerns on the sizes, but this was a move we chose to give everyone's sprites more room to shine. As you pointed out, the old sprites had wild differences in size between each other, while this one will "streamline" everyone. There will still be size differences (Aichi is still huge compared to Kounosuke), but less pronounced (no more Shun barely poking out of the dialogue box).

Do keep in mind everything we're doing as of now is a work in progress. There's a likelihood we'll revisit everyone's individual sizes once every sprite is fully implemented in the game (I have sketches ready for every character I'm working on, but it can be deceiving at times), and feedback will be taken into account then, but as of now, we'd rather leave things as they are before over-correcting in any particular direction. While you might say the sprites are more problematic now, a lot of people have said the exact same thing about our previous sprites (not a lot of people saw our old Torahiko as "fit", but rather described him as "anorexic", for example), and just as many have voiced their appreciation over the new designs. We're always willing to listen, but unfortunately, everyone has an opinion and we do have to make our choice at a certain point.

Finally, I'd disagree on Kounosuke not being chubby anymore, having drawn him myself. Maybe his stance covers that a bit, but I'd say he looks similar, if not ever so slightly heavier than our previous version, especially when the clothes are off, so to speak.

(+1)(-5)

Sure, it's more so because of how the menu sizes and general resolution base choices of Ren'py that's kind of the issue here. IE, Taller sprites are harder to do because you seem to have less height in general to work with than the original Morenatsu engine (I forget what they used). 

I'm aware. That's the reason I was trying to give feedback ahead of time so it's easier to notice from a "non-dev" perspective. I figured feedback would be useful in general. 

It's not really chubby. He's just kinda averagish in body type. 



OG sprite is a bit pudgier. And the revamped one takes it to the point where I wouldn't say he's chubby anymore. 

(+2)

Hmmm...

"Not chubby", eh? For Japan, Kounosuke is actually quite fat. The clothing we've given him does a better job at masking it.

(1 edit) (-8)

Yes, I still would say he's not chubby here but average. By virtue that he *still* has noticeably more defined pecs than the original sprite you have. The clothing doesn't actually make it apparent, because it still shows that he lacks in enough fat for there to be noticeable definition with his pecs. They are far more shapely than both your original sprite as well as the original Morenatsu sprite. 

Even with Japan having "different standards for 'fat'," I'd say that makes it even worse in this case by virtue that 1) Kono isn't human (so the scales would already be different) 2) even on BMI, at worse, he's *barely* overweight based on his original stats (like, we're talking lose 5-6 pounds levels). But in the original, he was noticeably plumper. His face is more rounded, and he doesn't have cut pecs. Your original sprite has far less defined biceps and he's wider and smaller, so... Yeah, I'd say that he barely counts as chubby here. Going even further, he's not "quite fat" he's just not skinny. 

IE, now, your Kono would be slightly overweight because he doesn't eat cleanly. Not because he's obviously sedentary.