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This game was super amazing! The fact that it was completed in 10 days is unreal. Amazing 8 bit art and graphic designs with great music and clean audio. The gameplay was smooth and I like the feel of the movement. The boss mechanics were an interesting concept but I feel as though the Squid is a bit unfair. The genre of Foddian style games are very difficult and frustrating yes but when playing the big 3 (Jump King, Pogostuck, and GOI) you always feel as though your lack of progress is because of your lack of skill and understanding of the mechanics. I feel like the first and last bosses are fair and great design (apart from a visual glitch where the hitbox of the frog tongue persisted past the visual i saw on my screen) however the squid boss has too many disadvantages for the player and I felt like despite fully understanding the mechanics and level design, I was left feeling helpless and that I had to either wait for cycles (which is generally not good for Foddian games especially ones that are speedran) or i had to W key my way thru the bullets and hope for good RNG of the first bullets the squid fired. Other than a few design flaws and unfairness though I genuinely think this will be one of the top submissions in the competition so good job. You made an amazing game and I think I might be a little harsh but thats my honest take from a man who plays Foddian games all the time.

The squid was a challenge to design overall, fitting a bullet hell type boss into a foddian like game was hard, I want to rework the mechanics of the squid to be speedrun friendly and won't force you to wait for cycles! thank you for the amazing comment I'm glad you enjoyed the game!