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The game bores me it feels like a perseverance test then anything else, there's not much to the aesthetics and the gameplay either. The idea of a boss battle isnt really fodian and I feel as though you didnt put much thought into the prompt.

Foddian games don't exist. They're basically fairer rage games. I made a game with patterns that are fundamentally predictable and learnable, with the risk of losing lots of progress at any point of the game. That's some of the key points that Otto put into the prompt.