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I'm having trouble running this game on Linux, unfortunately. I'm using Ubuntu 20.04.  Here's what I tried:

$ sudo apt install openjdk-8-jre-headless
$ /usr/lib/jvm/java-8-openjdk-amd64/jre/bin/java -jar sequence-abstraction.jar

I got the following backtrace:

java.awt.AWTError: Assistive Technology not found: org.GNOME.Accessibility.AtkWrapper
    at java.awt.Toolkit.loadAssistiveTechnologies(Toolkit.java:807)
    at java.awt.Toolkit.getDefaultToolkit(Toolkit.java:886)
    at processing.core.PApplet.runSketch(PApplet.java:10715)
    at quil.applet$applet_run.invokeStatic(applet.clj:82)
    at quil.applet$applet_run.invoke(applet.clj:79)
    at quil.applet$applet.invokeStatic(applet.clj:330)
    at quil.applet$applet.doInvoke(applet.clj:270)
    at clojure.lang.RestFn.applyTo(RestFn.java:137)
    at clojure.core$apply.invokeStatic(core.clj:665)
    at clojure.core$apply.invoke(core.clj:660)
    at quil.core$sketch.invokeStatic(core.cljc:4831)
    at quil.core$sketch.doInvoke(core.cljc:4822)
    at clojure.lang.RestFn.invoke(RestFn.java:3894)
    at quip.core$run.invokeStatic(core.clj:112)
    at quip.core$run.invoke(core.clj:107)
    at sequence_abstraction.core$_main.invokeStatic(core.clj:42)
    at sequence_abstraction.core$_main.doInvoke(core.clj:40)
    at clojure.lang.RestFn.invoke(RestFn.java:397)
    at clojure.lang.AFn.applyToHelper(AFn.java:152)
    at clojure.lang.RestFn.applyTo(RestFn.java:132)
    at sequence_abstraction.core.main(Unknown Source)
Maybe there's some additional java package I need to install to make this work, but it's been ~10 years since I've worked with Java in any serious way so I just don't know.
(+1)

Hmm, that’s not one I’ve seen before. Though you should be able to safely just disable the assitive technologies.

If you edit /etc/java-8-openjdk/accessibility.properties and comment out the line where it sets assistive_technologies.

That’d be my best guess.

(+1)

That worked, thanks! Cute game! Liked the art and music. I had a hard time remembering which acids paired together, which slowed me down a lot. Something about the shape/color differences just wasn't clicking with me. I really liked the intro tutorial sequence, though I was initially confused why an acid was stopped in the reticle. For some reason I was expecting them to keep moving and I'd have to chain them together like a rhythm game. Once I understood what was happening I had fun!

Hooray! Ah phew, so glad that sorted it :D