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Day 27:

Because it was the last day to work on the game until the this one will continue in November, I tried to get the game prototype as stable as possible to be ready for release on Sunday.

The first task I did today was giving the settings menu some life, so far it didn't save anything you changed until now. Next I made some slight adjustments to some table elements and GUI. Lastly I fixed some bugs.

So far I'm really happy what I've achieved in the Devtober, more in the Post Mortem in some days.



Day 28 ToDo:

  • day off (breaks are a MUST!)