Day 27:
Because it was the last day to work on the game until the this one will continue in November, I tried to get the game prototype as stable as possible to be ready for release on Sunday.
The first task I did today was giving the settings menu some life, so far it didn't save anything you changed until now. Next I made some slight adjustments to some table elements and GUI. Lastly I fixed some bugs.
So far I'm really happy what I've achieved in the Devtober, more in the Post Mortem in some days.
Day 28 ToDo:
- day off (breaks are a MUST!)