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"Our Sponsor " prayer was amusing, however you could have probably cut the infodump a bit shorter... ; - ) Seems like you have a nice PEG available... I wonder if you could leverage it a bit so your script didn't have to be so parenthesis heavy? (Anathema for a Lisp game, I know, but it could have the beneficial side effect of making it easier to revise. Just a thought.)

Tsukundere is not at a stage of development where it could easily define its own language. You still have to do much with SDL2. You can however use Wisp – for the Guix recipe you need to add it as input, otherwise simply have it in GUILE_LOAD_PATH.

I'm a bit torn on the infodump. I don't think I can shorten it that much without compromising on the core themes of this dystopia.

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As the writer/designer, of course you must serve your theme to say what you want to say. However, there are a number of narrative techniques that you can use to "soften" a hard info dump. These may be worth looking into, especially for something near the beginning when reader engagement is crucial. Once you've got 'em sucked in and they're dying to find out if the spat in the lunchroom was resolved or if soandso confessed to their crush, then you can pretty much get away with murder. But a lot of people will bounce if you drop a block of text on their head at the outset. ; - ) Again, just some thoughts!

True, true, but I'd argue that this infodump serves another function besides the dump itself. Yuu are quite literally being thrown into a world, in which the first thing Yuu are fed with is not some knight and princess romance novel, but straight-ass propaganda (Yuu may now apply XKCD 37) from a history teacher using boring Frontalunterricht. Yuu can be a good citizen and internalize it or Yuu can try to spot all the bullshit, but Yuu can not easily escape it.