DAY 28
Today I made a ProjectileSpawner which just spawns projectiles at its position every X second interval; pretty simple but useful thing if I want projectiles to be flying all over the screen constantly. I figure it'll be time for me to put this out as some sort of demo, or something, in the next few days when Devtober ends so adding some elements that make it feel a bit more like a game with a win/lose state is probably gonna be the biggest help with that.
(I had a screenshot of the spawner here but itch.io straight up isn't letting me post it and I have no idea why so just pretend a really cool new game mechanic screenshot is right here instead of this text)