Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

Gave Grove a spin last night, and loved it to bits! Milking isn't my greatest kink, but I enjoyed the sex aspect of the game quite a bit - although right now it seems almost every gameover scene focuses on milking.

When I first saw the combat, admittedly at first I thought of Swords and Sandals because of the limited energy for moves thing, hah. It was simple enough once I understood, and I learned the value of Strip attacks speedrunning a bit on a second save.

My nitpitcks on combat are probably that 1) spending 3 turns building TP for a strong attack, then flubbing that attack to a RNG miss.. I feel like it should refund your TP when that happens, so you don't waste 4 turns trying to get a preliminary attack off. 2) some way of showing what stage of grappling you're at would make planning out grapple & wait turns less worrying. 3) options on the main battle menu that aren't selectable should be removed entirely, imo. Just.. so it's easier to select 'Wait' with one hand easier.

On the game overs - I quite enjoy the horny finality of Game Over scenarios in nsfw games, but I agree it'd be nice to see some scenes elaborated on, like losing at the fight to save Kuno or the blacksmith, or more bandit fun. (edit: Just saw the Bandit Chief one. woof that was spicy and good) Also - please, give me an option to just skip the sex and load my save after the first time losing to an enemy type. I LOVE the cursed effect sections (they're highlights of the game) but slipping up during an encounter during them and already seeing the sex with the variant pictures means closing the game and restarting to load your save lets you get back to the game way faster.

This is more a miscommunication in dialogue and my own mistake, but in the bandits' hideout I thought I was supposed to go to the eastern door already after escaping the cell and thought I HAD to battle and win while wearing the slave suit. I bested those bastards - lured two to the wall, fought the other two aggravatingly with heals and stuns, for nothin' lol

On the cursed sections... personally, I'd love to be able to carry on the game with the curses active like a horny hard mode (it's worth it), and am not sure why each area gates you off from leaving & showing off your poor horny corrupted lizard and stacking more curses, especially since two have dedicated places to removing them.

I love the cursed underwear scene and am excited for what corruption does - but it'd be nice if 1) you had more slots to equip it in 2) it reflected on Grove's face and naked body 3) a short cutscene plays putting it on and taking it off 4) with enough corruption Grove could even put it on in public~

(+2)

Thanks a lot for playing our game. Glad to hear that you generally seemed to love your experience with it.

As for your nitpicks... we're still considering if we want to boost accuracy, as we've had mixed feedback from it. Grapple stages are something we want to keep ambiguous but learnable, in the hopes it's both sexually surprising on a first attempt but can be optimised around by learning. Removing options from the battle menu that aren't selectable is a limit of the engine, as best I understand. We'd also like to remove them, but don't think we can.

As for the Game Overs, we have some plans to explore 'extended Game Overs' that maybe let you enjoy a scenario for a bit longer. In the next update we'll be highlighting the command to skip the scene and return straight to the main menu too, so that will hopefully help with folks who don't want to sit through it.

The cursed sections... they are self-contained scenarios now for reasons that they can allow us to mess with mechanics in isolation without potentially having to balance the entire game around them. It would be a lot of work to have to make every single encounter in the game from here onwards synergise with the slimesuit, or the underwear, for example... and we'd rather put that energy towards making enjoyable, unique, kinky but limited encounters. Hopefully the cursed items you get from them and the wizard purifying them will give you a lingering flavour of the scenes at least.

As for your final points... I only ask that you stay tuned. I can't make any promises we'll do all of those things, or exactly in the way you've described here, but more or less every 'mechanic' in the game is something that we might expand on in some way now we have our foundations under us.

Hope that answers your questions or clears up some points and reasons behind why we did what we did. Thanks for your comment, and hope you'll give us a follow if you haven't already, since we plan for a new update to come out in approximately a month from now.

That or some other tweak would be wise. Missing makes the combat more interesting and encourages the more consistent sex combat, but it's painful to build all that TP up and whiff to RNG while the enemy keeps attacking you.

On the engine limitations, is it possible to simply start the selection option at Wait instead then?

And as for the curses, thinking on it more I definitely agree, stacking curses would especially be absurd hah. I am a little curious how differently the curses work right now, since I personally would love to see the curses last a little longer and made more mechanically unique.

It would be something to consider much in the future - but with how short the sections are, revisiting areas that have been completed and allowing curses to be reapplied similar to the slimesuit as of current, or temporarily recurse inert pieces players are wearing to complete short quests that explore the curses more would also be a cool way to do more with them!

(1 edit) (+1)

I don't know that we could change the starting selection on a per-scenario basis like that. We can certainly look into it though.

As for returning to previously visited areas, enjoying revised scenarios and experiences similar to what was there in the past... we do have some ideas for such things. Hopefully you'll be able to get a taste of them in our next update, ideally coming somewhen in the month of November.

Thanks for your comments and thoughts. Always much appreciated.