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I first want to talk about the soundtrack. No idea if it's intentional or not, but to me it evokes Random Access Memories -- the arp on Motherboard, the record scratches off Contact, the strings off Touch. But of course it's that, reconciled with the 90's. On a more meta note, a Daft Punk-inspired BGM reminds me of the original Spelunky! And visually, the FEEL of this game is so. Damn. Good. It's like the code-ness disappears, and the sound and the visuals are just THERE in perfect harmony. And, it's hard to explain, but like, when I'm about to hit the side of the block, but one pixel away from the top -- when it slides me up to the top anyway? Yes!!! That's exactly what would happen to a squishy frog. You're really pushing the boundaries here (literally)! That "forgiveness" means, when I DO fail, it's all the more my fault. And yet, because it seems like each failure path was intended by you, I still felt loved in my very failure. As someone who often gets punished for doing too much, I find it therapeutic how often your game rewards restraint and control. Lastly, this is the first project where it really seemed to me, like, "Damn. These creators seem so cool and wise, I want to be their friend." I think that's the best possible thing game could do, is to open someone's eyes to the possibility of friendship. This is my favorite project out of all of them -- including my own!