This game fascinates me. After about half an hour of playing, I had made it to the second level three times. An interesting way to qualify a game is what it makes you think about while playing it, and this game made me think of some pretty cool stuff. First of all, I found the game postmodern in the sense that it rewards you for doing *less*. So many times, an extra "a" or "d" hit would send me to death; whereas just lifting my hand off the keyboard to land straight down kept me alive. The game also rewards you for doing less during those few moments the triple blast won't do -- like that last set of two spikes in a row after the two sets of three. Lastly, the game rewards you for doing less when a jump would kill you -- whereas you could simply inch towards the edge of the rounded corner; then let it slide you down and BLAM BLAM BLAM the spider underneath you.
Typically, "combos" are seen as more rare than "single-move actions," so this inversion of the norm -- with the near-unilateral triple tap; and rare times when only two would do (I don't think I encountered a single moment where ONLY one hit was required) -- I found it really novel and compelling. Thank you for sharing.