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The art style was really cool-very original and good for building the ambience. It could be hard to see what you could/could not interact with though, and sometimes it could take multiple clicks to add an object to the inventory. We also couldn't work out how to move the basement key into the "active inventory"- it didn't seem to be added automatically like the centre key was, which limited our progress. What we played was very atmospheric and creepy though. Looking forward to playing this again post game jam with the addition of the map and arrows, as these HUD improvements will probably make a really big difference :D