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(1 edit) (+1)

The game was fun and controls are tight, just enough mass to the character that the platforming is challenging given the relatively simple obstacles, but still doable.  The GB authenticity adds charm.  Cool!  It took me a second to understand the foddian nature until reaching the second floor lol.

(2 edits) (+1)

yea my idea was to treat the first floor like the opening area of a game like pogo stuck where your initial setbacks are only really having to redo your current obstacle before quickly turning into potentially brutal losses of progress. The first floor is basically the tutorial.



Thanks for the kind words!