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(+2)

This was one of the more immediately engaging entries right away for me, though it's unfortunate that people pass on it because it's not playable in browser.  I love the interactive, playable title screen which is something I think more game designers should do.  Gets you used to the controls in a "safe" place.  Or you can just dive right into it.  The game doesn't feel Foddian at first in terms of backtracking, but it certainly is hard as nails.  I had to learn the number-of-charges and recharging mechanics because the game didn't explain them to me, though the latter was intuitive to learn on my own.  The challenges are lengthy and immediately very hard, I think I got past the narrow ceiling part purely by chance since I almost gave up there.  I got past the first "Foddian loop" where you can get backtracked accidentally, and that part's difficulty was just right for me.  The part afterward was too hard so I stopped for the moment since I'm trying other games.  This one is beautifully presented both visually and with audio.  I think the concept could be fleshed out further if you decide to go that route, maybe by giving the player one more control of some sort in mid air.  The fact that you can jump in two directions didn't make much of an impact except for at the beginning of the loop part when it's required.    Perhaps the alternate direction could be replaced with something that slows or halts your midair velocity.  Anyway I had fun playing this and I encourage other people with Windows to download and give it a shot.  It's good physics fun.

(+1)

Wow a super complete description. Indeed the fact that the menu is playable was an afterthought as I wanted the menu to feel alive. And if indeed it is necessary to explain Better the concept of jump numbers and when they are reset and when not But once learned they are not forgotten again since bright colors are used. Well if more than say thank you very much for the comment and giving this game a chance.