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A jam submission

ICUBEView game page

It is a game based on the Foddian theme, for "Ludwig Jam". Will you be able to complete it to the end?
Submitted by miventech — 2 days, 16 hours before the deadline
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ICUBE's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (how good does it look and sound?)#294.1084.500
Originality (how interesting and unique is it?)#373.9254.300
Gameplay (how fun is it to play?)#733.1953.500
Theme (how well does it fit the theme?)#823.5603.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Twitch Usernames
miventech_jcode

Team name
Miventech

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Comments

(+1)

Great game! Good art style and mechanics. Could've been a bit more punishing to fit the Foddian theme a little closer, but overall excellent work!

Submitted(+1)

I love the visuals and audio of this, great job. (Also interesting mechanics and great level design!)

Submitted(+1)

Definitely gonna come back and play more of this later, but I wanted to get a rating and comment in while they are still open. This game is so super cool! I'm a big fan of the old school precision 'platformer' Flywrench, and this game gives off a very similar vibe! The music and graphics are all super on point as well! Great work, I had a lot of fun!

Developer(+1)

Thank you very much for trying the game really super grateful with the comment. if I suddenly receive more comments of that style, I was encouraged to continue the development and polish the mechanics more, thank you in the same way.

(+2)

This was one of the more immediately engaging entries right away for me, though it's unfortunate that people pass on it because it's not playable in browser.  I love the interactive, playable title screen which is something I think more game designers should do.  Gets you used to the controls in a "safe" place.  Or you can just dive right into it.  The game doesn't feel Foddian at first in terms of backtracking, but it certainly is hard as nails.  I had to learn the number-of-charges and recharging mechanics because the game didn't explain them to me, though the latter was intuitive to learn on my own.  The challenges are lengthy and immediately very hard, I think I got past the narrow ceiling part purely by chance since I almost gave up there.  I got past the first "Foddian loop" where you can get backtracked accidentally, and that part's difficulty was just right for me.  The part afterward was too hard so I stopped for the moment since I'm trying other games.  This one is beautifully presented both visually and with audio.  I think the concept could be fleshed out further if you decide to go that route, maybe by giving the player one more control of some sort in mid air.  The fact that you can jump in two directions didn't make much of an impact except for at the beginning of the loop part when it's required.    Perhaps the alternate direction could be replaced with something that slows or halts your midair velocity.  Anyway I had fun playing this and I encourage other people with Windows to download and give it a shot.  It's good physics fun.

Developer(+1)

Wow a super complete description. Indeed the fact that the menu is playable was an afterthought as I wanted the menu to feel alive. And if indeed it is necessary to explain Better the concept of jump numbers and when they are reset and when not But once learned they are not forgotten again since bright colors are used. Well if more than say thank you very much for the comment and giving this game a chance.