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Tenth day of the jam

Trouble in paradise:

Bad news, I woke up sick. I'm not feeling very well so I decide to change my schedule for the jam, I need to double my sleep time. I take that decision because I wasn't that efficient in my work.

Before talking about the new schedule and the new plan, I'm going to review the day.


Normally I was supposed to begin the visual section for the game, creating some tiles. I knew before the jam that this part was going to be the most difficult for me, I'm super bad at drawing. But I'm here to learn, so I tried.



It's simple but I like it. I need the triple of this for adding diversity in the background. That's gonna be my walls, my boundaries. 



For the visual part, I need to finish:

  • The fish
  • the boundaries
  • a sprite for bad block
  • a better sprite for the turnstile
  • a better sprite for the bumper (A tire would be great)
  • a sprite for the stream
  • some background
  • (Optional) Fancy stuff like algae.


Sadly, as I say, I changed my schedule.

Now the priorities have been revalued:

First, create 20 levels minimum. The more important remains the final goal, a playable game. Without level, no play. And I also say goodbye to the possibilities to have many "worlds/biomes". Tomorrow I'm going to design all the 20 levels. 

In a second time, music and sfx. It's gonna be quick, Only 4 tracks max and 6 sfx max. If tomorrow I'm satisfied by the levels and I have time, I'll do that, otherwise thursday morning.

Next, the visual. I have the list with the task's order, thursday or friday would be great.

For now, the real important thing is my health.


If you are interested by the project and want to give a feedback, here's a quick prototype.

https://jatsu.itch.io/new-continent-prototype-unfinished


See ya tomorrow!

zzzzzzZZZZZ