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Once I got through the menu it was less laggy so that's good! I like the idea of navigating by leaning and stepping forward on the broom. I couldn't quite figure out killing the dragon, but maybe in the polished version with sounds I would be better at it. Perhaps some visual cues for when the player hits the enemy? Anyways, nice work here.

If you have a second to check my game out and drop feedback/a rating, I'd really appreciate it! https://itch.io/jam/vr-super-jam/rate/1249489

(+1)

loved the aesthetic and shading of your game , it was quite frustrating trying to get out of the pit , nice experience overall