DAY 30
Today I tried to get enough work done to make the game feel like a complete prototype that I'd be comfortable with putting up on itch and labeling it as In Development, and I do believe I achieved most, if not all, of that. I tuned the Projectile Spawners a bit, added some UI for Game Overs, moved physics-related Kite code over to FixedUpdate instead of Update (I know that should've been done from the beginning; I'm lazy), made a little 2-frame animated character (his name is Kiteman) to replace the placeholder character I had, and extended the level horizontally a bit more + made it look slightly prettier.
Here's a video of all that! Very happy with getting all this done today since I know I'll have far less time tomorrow and Sunday.