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Just wanted to ask, if this will work with Galv's Weapon Proficiency plugin? Galv's plugin has a function to use Weapon Proficiency as part of the damage formula.

Good day.

I actually haven't tested these two together, so I don't know 100% if they're compatible.

I think they should work together. This plugin replaces the entire attack skill formula with the one you set on a weapon, and if that should happen to contain a weapon proficiency in it, it should still resolve normally, as it's still in a damage formula. 

If you use the option to conditionally replace part of a skill's damage formula with its weapon attack formula, it should still work the same way, as, it's still inside a damage formula and should still resolve normally.

I can't speak to whether it would work in reverse or not though, so keep that in mind.

~Ramza

Thanks Ramza for the response! Glad to hear that there should, technically speaking, be no conflict.

Hi Ramza, a follow up question, please. Is there a Lunatic mode of sorts to this plugin, e.g., if a player has something equipped, a certain skill, etc., the weapon will have a multiplier to the formula, basically giving maybe 2-5 possible damage formula depending on the conditions met?

(+1)

Hey there.

I'm not sure I'd technically call it a lunatic mode, but the way the formula is evaluated is line by line, like a standard function, so you could conceivably make a very complex formula with if checks that could return different values based on whether or not the user has a state, or a switch is on, or they have a specific item equipped.

<Weapon Formula>
if (a.isStateAffected(26)){
 return a.atk * 4
} else {
 return a.atk * 3
}
</weapon formula>

Would be a very simple example pf this.

~Ramza

thanks!!