Just wanted to ask, if this will work with Galv's Weapon Proficiency plugin? Galv's plugin has a function to use Weapon Proficiency as part of the damage formula.
Viewing post in MV/MZ Weapon Attack Formulas comments
Good day.
I actually haven't tested these two together, so I don't know 100% if they're compatible.
I think they should work together. This plugin replaces the entire attack skill formula with the one you set on a weapon, and if that should happen to contain a weapon proficiency in it, it should still resolve normally, as it's still in a damage formula.
If you use the option to conditionally replace part of a skill's damage formula with its weapon attack formula, it should still work the same way, as, it's still inside a damage formula and should still resolve normally.
I can't speak to whether it would work in reverse or not though, so keep that in mind.
~Ramza
Hey there.
I'm not sure I'd technically call it a lunatic mode, but the way the formula is evaluated is line by line, like a standard function, so you could conceivably make a very complex formula with if checks that could return different values based on whether or not the user has a state, or a switch is on, or they have a specific item equipped.
<Weapon Formula> if (a.isStateAffected(26)){ return a.atk * 4 } else { return a.atk * 3 } </weapon formula>
Would be a very simple example pf this.
~Ramza