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Cool magical girl design. Highlight of the game was smashing buildings apart, haha! The combat felt ok, though the seemingly hitscan projectiles of the enemy made it feel really hard to avoid losing health. I'm also surprised at there being no ascend or descend button, considering it's a flying game. Made it feel awkward to strafe enemies without it. The flashy symbols accompanying my shots are nice, but they obscure my vision such that I can't tell whether I actually hit the enemy or not. With a bit more hit feedback and more varied enemy designs that actually require you to throw them in certain directions or something I think this could be really cool! Good work!

Thanks for the review. 

Yeah, enemy diversity is lacking as of now, I made it so it was quick to implement but it really needs improvement. I've been thinking of some different enemies types and now that I've figured an efficient way to make attacks, I think I'll be able to do it much better. 

For the controls, I thought adding two new buttons for up and down would be overwhelming, but that is actually not a bad idea... I'll have to make some tests.