The mood was creepy, and the aesthetics were done well. However, it did play a little more like a walking simulator than a game, and the reuse of the station level made it feel a bit repetitive. Having the gold coin spawn in different locations, so that it became a challenge to find, or some other way of introducing puzzle into the game could have made an enormous difference to the experience. Having said that, there were some brilliant elements to the game. The creepy skull animation doubling as instructions was brilliant. The use of lighting to guide the player through the game was done really well. The visuals were compelling enough that even when the game became repetitive, we still wanted to complete it. It also played cleanly, with no bugs or glitches. It feels like just a little bit of challenge could lift the game from solid to awesome, especially since the creepy atmosphere was built up so well.