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(1 edit)

Ah, I ended up remembering another one I didn't print!

Whenever it's too late, the character displays a balloon with an exclamation above his head and goes straight home, but one of the times I was leaving the mines, instead of the balloon appearing, the character just stood motionless. When the day cleared again (yes I waited haha) the character regained movement, it was like I had experienced the same day twice without sleep or something.

In fact, the delay that caught my attention the most was the moment to save the game. I just didn't mention this specific moment because obviously if the game is saving it will probably take a while anyway, there's nothing to be done. Â¯\_(ツ)_/¯

What I don't like about the lists is mainly not being able to choose quantities to speed up (I think this has also been commented on by someone else). So when you ask to process something on the market, for example, if you need to place the same order 16 times instead of defining a quantity, the player ends up losing a good part of the day.

But by referring to "cooldown" I wasn't referring so much to lists but to actions. When I press to cut wood or mine there is a small amount of time between one action and another. Of course, this also makes the game natural, otherwise I would press the button and the tree would fall at once! Maybe this isn't a problem or a bug, but an unconscious desire to improve my tools even more and make them a little faster! ;)

Thank you for your attention and for the quick response, I will definitely keep following your project. I can't wait for the next update! ^^