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Carpentry Story 🌲🪓

Restore town and save residents by making furniture! · By fizzlymike

Found some bugs Locked

A topic by Tenacittea created Oct 31, 2021 Views: 238 Replies: 4
This topic was locked by fizzlymike Jul 31, 2023

Bugs has been fixed.

Viewing posts 1 to 4

I downloaded this game from the RPGMaker.net site, but as I don't have an account there and I found this page here, I decided to leave a comment here.

First of all, congratulations on developing the game to the end, I still haven't managed it myself! hehe

I would like to leave feedback, so let's go!

I think calling this game bad or boring would be unfair. I often found myself smiling while playing.

The biggest problem for me were typical features of games made with RPG Maker, lots of choice lists and doing one activity at a time instead of choosing the amount of items you want to produce or deliver at once.

The game is full of short breaks (delays or cooldown?). I'm not sure of the correct term in this case, but between pressing the button and executing the action there is a small amount of time the player has to wait, like when the wood falls from the tree and the player cannot move while the wood is being "gathered" so to speak. I believe it's to prevent events from running 60 times a second or something right? But it's something that can end up bothering more anxious people.

To cut wood or mine you need to press the action key every time, instead of holding the action key. It's definitely a personal matter, but I think it's better to just hold the button and the activity is performed until the tree falls or the rock is broken, maybe this will even avoid wearing out the player's keyboard or gamepad.

Spoilers! 

During the house upgrade the game asked me to put all the materials in storage, it's no biggie, but why can't I just have the items in the inventory? Since the inventory in rpg maker is infinite I have never used storage ^^'

BUGS!

Okay, let's get to the really important part which is the bugs!


The one above happened only once after I chose "buy" in the beach npc conversation.


In this area, if the player walks down as soon as he enters the map he doesn't go back to the previous area, he can only go back if he walks up (maybe it would be better if the current tile and the tile below it did the transport? Or maybe if the player were transported a tile above the transport event - I'm not that good at explaining ^^')


One more on the same map! Out of curiosity I wanted to check the barrels and ended up going through them. If the entire black area were impassable it would prevent the player from walking around. It is possible to go through the two points I marked (Those were the ones I found, at least).


Although I think it would be really cool if the player could actually decorate the entire city, I believe that being able to enter edit mode from the outside is not something purposeful. But I repeat, it would be nice if it was :D


I only managed to produce the barrels because I read a comment here on itch explaining. Instead of deducing that it was a problem with the texture of the icons, I actually thought I had to use shells here ^^'


Is it possible to remove or mine these stones? I remember not being able to and maybe that's due to procedural generation or something. It would be nice if the random generation was done only with events that the player can break to avoid getting stuck, although the escape rope helps. Each rock having a different sprite depending on what it drops would be a big help, as someone has already suggested.


I think that's it! I don't know if all this has been reported before, but I hope it's useful.

Thanks for the fun game! :)

Developer (1 edit) (+1)

Dear SrtaZuzza, thank you for detailed feedback! I'm working on those bugs right away :D I'm glad you've enjoyed the game, though.

About the delays, the one after chopping tree it's because the logs are supposed to "reach you", but I'll think of it.  Not sure about the delays while choosing items/options(choicebox), there shouldn't be any I think. 

Again, thank you so much for playing. 

(1 edit)

Ah, I ended up remembering another one I didn't print!

Whenever it's too late, the character displays a balloon with an exclamation above his head and goes straight home, but one of the times I was leaving the mines, instead of the balloon appearing, the character just stood motionless. When the day cleared again (yes I waited haha) the character regained movement, it was like I had experienced the same day twice without sleep or something.

In fact, the delay that caught my attention the most was the moment to save the game. I just didn't mention this specific moment because obviously if the game is saving it will probably take a while anyway, there's nothing to be done. Â¯\_(ツ)_/¯

What I don't like about the lists is mainly not being able to choose quantities to speed up (I think this has also been commented on by someone else). So when you ask to process something on the market, for example, if you need to place the same order 16 times instead of defining a quantity, the player ends up losing a good part of the day.

But by referring to "cooldown" I wasn't referring so much to lists but to actions. When I press to cut wood or mine there is a small amount of time between one action and another. Of course, this also makes the game natural, otherwise I would press the button and the tree would fall at once! Maybe this isn't a problem or a bug, but an unconscious desire to improve my tools even more and make them a little faster! ;)

Thank you for your attention and for the quick response, I will definitely keep following your project. I can't wait for the next update! ^^

Developer (1 edit) (+1)

Okay, now everything souns more clear to me. I will totally take a look at this quantities to choose more than one items on the market stand. And I'll do my best to impelment this in the next update, too. Thank you again for your exmplanation. I will also try to recreate the bug from the mine and "freeze", and fix that too.

Actually your axe can be upgraded, but it does makes it like "chop less times" to make the tree fall. 

Oh, I see. I upgraded both the axe and the pickaxe and really noticed an improvement!

I'm sorry I can't help a little more, I couldn't recreate this "freeze", and I'm sorry if I sounded picky or something, I tend to pay a lot of attention to dynamism, but it's a point of view that doesn't really matter to most. Don't worry, you're making a great game! 

Thanks and see you! :)

Developer locked this topic