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Yeah, I don't know why, but for some reason every WebGL build I do of games in Unity seems to have that issue regardless of Unity version or what device is making the build. As soon as I can figure out what is causing the issue, I'll fix it and update the game.

I know, and i just remembered answer (go repair it now! XD). Go  to Project Settings -> Player and under Settings for WebGL, the Publishing Settings, and set Compression Format to Disabled.

Yeah I finally figured it out too, I'm kinda mad at myself for not realizing it till I went out the door, but I did manage to get a working web version up. Thank you so much!