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Overloaded Afterlife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #47 | 3.000 | 3.000 |
Use of the Limitation | #52 | 3.143 | 3.143 |
Overall | #64 | 2.982 | 2.982 |
Concept | #67 | 3.000 | 3.000 |
Presentation | #67 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nathaniel Owens
Software used
Unity
Use of the limitation
Health is required to throw Scythes at the Giant Skelly Bois
Cookies eaten
Zero Cookies, 27 Eggs, 30 slices of ham
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Comments
Simple to understand, easy to play. Like another user, I thought that if the scythe behaved like a boomerang that might be more fun - also if you could collect hearts with it. And, correct me if i'm wrong, but you say you require health to throw scythes, but you require health to do anything/keep playing - so it's just a regular game over, right? Anyway, it's a fun little game :)
Good game, but very simple
Very cute game in all aspects. Maybe it would cooler with a boomerang type scythe, but good work anyway
I love the concept and the cute and simple graphics. The game concept reminds me of classic platformers like the original Mario Bros, I love that! However I thought it was a bit too easy. I think the game should get harder as you play. You could introduce another enemy type, that is faster and takes more hits and maybe also shoots projectiles at you. Good job!
Nice and simple game, the art style goes well with the music and sfx, but I think you should have made the skeletons spawn on all of the sides (top and bottom) to increase the difficulty, just by staying at the middle platform, you can hit them easily. nonetheless, Good Job!
Nice little game. Character moved and jumped a little slow for my taste. Would've like to see the difficulty ramp up a bit. Solid base for a game though nonetheless!
A very good game. I'm stuck in it for a long time)
I wasn't able to load your game, it got stuck at loading screen :'-(
Yeah, I don't know why, but for some reason every WebGL build I do of games in Unity seems to have that issue regardless of Unity version or what device is making the build. As soon as I can figure out what is causing the issue, I'll fix it and update the game.
I know, and i just remembered answer (go repair it now! XD). Go to Project Settings -> Player and under Settings for WebGL, the Publishing Settings, and set Compression Format to Disabled.
Yeah I finally figured it out too, I'm kinda mad at myself for not realizing it till I went out the door, but I did manage to get a working web version up. Thank you so much!