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Really cool use of the limitation, and the character is just adorable! however the movement felt very off to me. While really cool aesthetically it was harder to gauge some jumps because the player has no feet, that combine with no Coyote time really made jumping accurately really hard imo. (Coyote time is a few frame window when the player falls off a platform where they can still input a jump, its a huge boost in movement controller feel). It felt accurate jumps were important since you needed to jump on your bodies, however the acceleration based movement made that very very hard sometimes. 

I did have fun tho, and again the aesthetic was quite strong so great work!