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I see a lot of value in this. Is there any way to do an `If T/F then #P1\X2 else #P2\X2`? I feel like this would simplify some processes I'm trying to model. A case switch would be even better!

there are SWITCH nodes that should do what you want. Let me know if that helps!

Ooooh, RTFM, amirite? I swear I read through all the nodes in the quick start guide. Thanks, I'll have a tinker!

Yeah, that's what I needed! Managed to get Pathfinder 2e and Pokemon Tabletop United damage modelled pretty easy. Thanks for the help!