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Wow! This is awesome! From the title menu moving with the mouse to the twist of two characters controlled by the same buttons, you really did a good job on this. Needing to trap one of your characters to get them to stay on the buttons caught me off guard both times, and I really didn't want to do it for some reason :thinking: The music and sfx fit the aesthetic really well. Absolutely incredible work on this.

(+1)

Your kind words make me happy. Also thanks for noticing the effect of the title menu, I recently implemented it on a website and thought it would look great in the game. Trapping the character was an accidental mechanic that I discovered by experimenting while designing the levels.