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Stop right there criminal scum! You can't make beautiful 3D games with Godot, that's scientifically proven to be a fact! Jokes aside, I really like the aesthetic there. I myself have experimented a lot with those outline shaders but you did a little bit more than just outlines with the post processing. That's some nice effort into creating atmosphere and style, that's great art direction there!

Gameplaywise, I feel like you got a thing going with the mechanics there but the game ended before you could fully explore them. I also felt like the moving directions were a bit weird because our keyboard is up, down, left, right but the character only moves in the diagonals, like, each time I tried to move I would press a button first as guess to then move in the direction I actually wanted, but that's not a big deal since the game doesn't require reflexes and precise movement. Perhaps if it was longer I could get used to it.

But yeah, that's a really cool game you got  there, good job!

haha. Thanks for the nice insult.

I didn't want to make the levels repetitive, it takes a lot of thought to design them and I ran out of time.

On the controls, I didn't think they were going to be a problem, but it turns out they were, that's the nice thing about letting others test the game but I have no friends...