Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

POST MORTEM

First idea gave a ton of variants, when i started to work on the crafting i noticed there are tons of things i want to do, like building, harvesting, hunting... all those mechanics that help in a survival, i also made a combat system.

Thenk i jumped to the furniture crafting system and i found a lot of problems, because first structure was so complex that it cannot allow deeper changes.

So i decided to change from an isolated island to a sim life simulation, save the last changes to this and start using the main skeleton. to the new one.

The change allowed me to have a main simulation engine in no time, and it was wonderful, otherwise it is possible i was still stuck with the furniture mechanics.

The main frame and core modules where remade and the processes were optimized allowing me to create new furniture in less than 3 movements: draw, set variables, insert on game. Most of the game objects are using the same module to interact with them, and i just have to make little changes here and there to give deeper interaction.

Also i found easier to draw house tiles

I think i win a lot with this project, I want to make this game, and it has tons of chances to grow, but at this time it was not his destiny to be ended on this jam, anyway it let a legacy for a ton of future creations that are already on my mind.