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(1 edit)

Thanks a lot for the feedback, I'm happy you enjoyed it!

I think the advantage of the wolf might be more noticable in higher difficulties, as the sun is much faster and to get ahead of it you need this form as it moves the fastest and eats people faster.

I agree that starting from the start each time can be a bit slow. I was struggling with this when designing the game because I didn't want checkpoints so there is a motivation to do well and get potions in the start to get distance from the sun for later.

I should have probably made easy mode a bit easier, maybe by having a bit of a different level design for it.
I was counting on it so people can see the whole story, but I see how this game can be hard even with just the level design.

You are probably right about the colors of the wolf, a unicorn is not what I was going for :D

(+1)

normally in platforms the way to lose is falling down at void or at lva, sticks, etc; here you los with sun and fire, so game design at end is more difficult than other platformers; you can make initial easy zones with little voids and need to jump fast to evade the sun, in difficult zones the sun and voids are many

That's a good point, I didn't want to make the start too easy so people won't have to keep redoing everything when losing only at later parts every time.

But thinking about it now I should have probably had a checkpoint somewhere towards the middle, it would also allow me to make the game a bit longer, and the ending part more intense.