I think the theme got lost along the way without me realizing it. Original plan was to have two vampires duke it out in a cave with both the player and opponent being able to drain and use blood from one another. Health as a mechanic has always interested me so I thought the blood drain part of vampires would be a good jumping point. But as I was developing the game I think I over scoped and had to cut certain features in places such as the opponent being able to drain and use blood from the player was scraped due to difficulty but I think I should have kept it in retrospect despite the difficulty.
As far as the stick people are concerned, I do not have time to make detailed art so stick people are very efficient for me. As I was making the game, there were more vampires aspects I wanted to include like a little bat buddy that monitors the players HP, and bat wings when jumping but ran out of steam time and ability towards the end. Though disco place, never thought about it. Interesting....
The jumps are something I cannot seem to get right. I have watched various tutorials, messed with physics states (such as falling), and used different rigidbody methods but nothing seems to work. Is their anything about the jump specifically that is off. If you have any recommended tutorials I would really appreciate it.
Sorry the game could not meet your expectations, I'll be sure to take the feedback and improve on the next project.