I really liked the movement and momentum in this game - it was so satisfying to nail that difficult final section (especially since I played impatiently lol). I feel like a speedrun of this game would be very interesting. My only real complaint is that sometimes the web didn't attach to the black walls and went through them (if I had to guess, it was because the web was moving fast enough to go through the wall without touching it, not sure though). Also curving the web by moving the mouse after clicking was a neat tactic.
Viewing post in TarantiChrist jam comments
I have been seeing others have problems with the web sticking to the black wall, and I think that you're right. I am using Unity's built-in hit detection, but I think I could optimize it because there isn't really any other way I can think to make sure it works 100% of the time. Also, I agree that curving the web is an awesome mechanic that I honestly didn't realize I was implementing. It is super cool to see new gameplay methods emerging out of our game that were not entirely intended but still add a lot of flavor. I super appreciate the feedback 😁