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I have been seeing others have problems with the web sticking to the black wall, and I think that you're right. I am using Unity's built-in hit detection, but I think I could optimize it because there isn't really any other way I can think to make sure it works 100% of the time. Also, I agree that curving the web is an awesome mechanic that I honestly didn't realize I was implementing. It is super cool to see new gameplay methods emerging out of our game that were not entirely intended but still add a lot of flavor. I super appreciate the feedback 😁