Got lives / invincibility and death implemented and some kind of loop where you have to start over. Didn't make an update yesterday since it took me awhile. Now need to make waves or "phases" where the enemies are more predetermined (some elements randomized) where you have to out last the sets of enemies as opposed to a set time. I haven't logistically worked out a timer system so I'm just going to modify what I have as sort of the goal, think of it as a kill all enemies challenge. Hopefully I get that done by tonight!
Tomorrow I will do an upgrade system that happens inbetween the phases.
Saturday I'll try to wrap things all up with anything I can think of, sound effects, enemy types, music, additional animations, options select.