yes the 2nd boss level design is a very very interesting one. First off fun fact the 2nd boss level is based on my first idea of the game I had in mind when I started this jam...I failed my first idea of the game and scrapped it...and after a few more failed idea that I tried on the last 5 days of the jam I had the idea where the game you are now playing. I wanted in some form or fashion put in that cooking game element that I worked hard on for the first 20 days, but failed. I quickly put in that element into the game and realized that I still couldn't figure out certain things, so I settled for a cheap platform solution to fed the boss. Trust me I didn't want to go that path, but there was so much more stuff I needed to work on so I had to settle on that. Plus I forgot to fix the bugs on the door.
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Yeah I totally get it, nimble solutions to make it work in the timeframe you’ve got! Given you had one direction and then had to switch to another, I think it’s commendable that it didn’t come through in the gameplay - and what I mean, is it stands on its own, it wasn’t too counterintuitive what to do (little bugs like equals 3
aside, can’t catch everything!). I was pretty stressed in the last couple days myself as I had to reimplement a core mechanic that if broken would have rendered the whole thing useless.
Not sure if you count this as a win, but you did inspire me to make a chocolate smoothie which I just finished drinking not too long ago :D