The AI was really cool, I'm interested in hearing how you implemented it.
The gameplay felt really fun, there was great feedback for everything and many ways to fight.
However, I didn't really understand when to use the shot that drains your health, it seems very unforgiving that it drains 30 health and does not drain that much from the enemy.
I also didn't really use the taunt, I think that's because the game is very fast paced and it's hard to know when.
So I ended up having a much easier time with just the basic shot and dash, which felt great on their own.
I didn't notice a problem with the jump, maybe it could be better but to me it felt okay.
I also always struggle with getting these things to feel right :)
The narrative sounds pretty cool in theory meeting the doppelganger was nice. I think it could be really cool if you had the time to put it in the game.
I think more graphics could have helped a lot, the stick figures and their animations were good, but I really didn't feel like I was in a cave with the white tiles.