I'm back, I booted up windows to play your game. I really liked your interpretation of the theme! The levels changing while you're not looking is a very interesting concept for puzzles and interesting level design and interactivity, kinda reminded me of Outer Wilds a little bit. I'm not so sure about the controls, the way how the character jumps the moment it touches the ground if you're holding space turned out to be a liability to me, especially during the moving platform segments and the lack of jump height control made those unintentional jumps even worse. I also felt like the jump was a bit unresponsive, each time I tried to sprint and jump off the edge of a platform the jump wouldn't register and I would just fall through, but that can be fixed with a coyote jump timer. The lack of sound effects and music was a little let down too, but I think the main mechanic of having the level change when you're not looking made up for it, that's a really cool foundation to build upon. Good job!