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Base mechanics and features are all done.

I decided to give my game a massive visual overhaul (as you can see from the image). After some research into UI design I think I made a pretty swell looking one (don't you think?). Also in the GIF you would be able to see that Drinking - is - done! You can now drink your coffee for boosts. Status Effects in general are complete. Enemies now charge up a unique special ability that may aid themselves or harm you. Certain coffee may also apply a status effect on enemies. 

Now it's all about the polish. This entire day (9:30 in Britland right now) I will spend polishing the battle system gettting all the nooks and crannies sorted out so for Saturday I can finish it off with basic encounters.

Nice improvement on your GUI!  Good job, Nutty!  :)

I like your forest graphics and fonts :)

Thanks for the kind comment <3