Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey, thanks for the feedback!

Yeah, that is something that I've been meaning to fix, and I actually go slightly into why that occurs in my post-mortem.

Essentially, the "voxel system" I currently have isn't actually a voxel system atm. It's more just a collection of "subvoxel" cube objects that are parented to a "main voxel" object. What this also means is that when physics calculations are being done on the grid, such as when moving it around as an item, it starts lagging hard since the game now has to keep track of hundreds, if not thousands of physics objects. 

While I do plan on fixing this later by means of an actual voxel-based system and dynamically-generated meshes, it's probably going to be a while until I get to it :/

Its all good - its nice to make things step by step to not get overwhelmed by the process. Really like the idea of this mechanic though, and wish for you that you will be able to progress further with your vision in the future. Im sure that making this project definitely also gave you more experience about how things works on 'inside' for creating this kind of system, and that will only help you next time!

Btw. if you would be looking for the music (or sound design) for some of your projects, you can always message me - if youre interested, you can check my music and other creations on my profile.

Take care and keep up the good work :)