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Great job with the game and getting to the alpha release. I bought the game and had a few feedback ideas to share.

The overall look and feel is great. I love the graphics, asset design and music. It has a nice lite adventure feeling. 

It feels like the game needs more a goal. I didn't get the sense of reward of completing a level or making it to the goal. 

Is there a difference between the various terrain types? They look great and I love the hex design. Do they have any significance? 

The turn based movement didn't seem to add much. Is the idea that the NPCs will move around with some AI eventually? 

I'd love the ability to to shoot the NPCs from a distance, maybe by throwing some slime at them and loosing some health? 

It would be amazing to split the slime in two and play multiple slimes / fight as a team then merge them back together. 

Gaining health from winning a fight would be nice. 

Again, great job! It's got real potential.

(2 edits)

Thank you for the feedback it is much appreciated.

A little bit of reward should be visible in the next release. But I'm still working on this.

Terrain types give you abilities to do different attacks which some enemies might be weak against

Moving enemies, it is somewhat planned

The healing is based only on the items the player finds in the treasure chests