Day 22. Today I needed to make a map/ objective menu. I started by taking a screenshot of the whole level in the unity editor as a base to build the map of. I dropped that image into aseprite and put it in the background to trace over. After around 20 minutes I had a small pixel version of the world map. As the world is relatively small, I went with the decision to have quest markers on the map but not a player position marker, partly for gameplay to make navigating the world slightly more challenging, but mostly for simplicity. In the end, this is what I ended up with:
Tomorrow I want to make a win screen/ game over, as well as the music.