I am beyond impressed by this project. There's a very appealing and relaxing art style that complements the chill music. The player animations look great, the controls feel very responsive, and I'm sure a ton of work went into implementing enemies that we can't see right now, all done in such a short time frame!
Collisions are a bit rough, but I've experienced firsthand how annoying tile collisions can be (I made the arcade tile platformer), so I really don't blame you :P
There were quite a few blind falls in the levels. Maybe a looking up/down mechanic could be useful? That always felt pretty good to me in Hollow Knight. However, I will say that I had no problem because of premium quality level design! I really appreciated how the only dangerous blind fall had an indicator:
Absolutely stunning work from the whole team! Looking forward to see where this game goes :D