The premise in Tank Time seems to be going from one level to the next while using your reflexes to perform attacks on the other tanks. I played this game for 10 minutes but found myself getting bored due to repetitive gameplay. I really enjoyed the concept and haven't seen anything like this done in RPG Maker before but the only variation in gameplay comes from using items and the different tiers and troops of tanks you encounter. For the first 6 or so levels I found myself getting a perfect shot every time while pressing "Z" over and over again. I really think this game would have benefited from mixing up the speed at which the wheel spins forcing you to concentrate more on what you're doing. I also think some animations would have really helped this as well, I wasn't aware what I was doing the first round but quickly noticed there just weren't any attack animations. I think this game is a great exercise in game design as it's very original for the engine but the time spent on ironing out the mechanics and graphics for this game seems to have really sliced into the overall gameplay. I'd like to try this again once it has been updated.
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Thanks for the feedback! You are right, getting the mechanics themselves down left little time for smaller details.
I like the idea of the timer changing speed, but I did intentionally make it the exact speed it is so that it would line up with the music. If it doesn't line up, then timing it would be much, much harder (I guess I want to make it harder anyway, so I'll actually play around with this idea).
And yes, after the jam (after the voting ends) I intend to give this game weekly updates to make it more complete ;)