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While I enjoyed the demo, I have no experience with this genre, so take all comments with a grain of salt

  • When selecting the map; tempest, no bots spawned for either me or the bot
  • I found it slightly annoying that bots spawned in one by one at the start of rounds
  • i kinda wish the muzzle flashes were more visible so it would be more obvious to bad players that they positioned one unit behind a corner and it isn't contributing. On a similar note, I had trouble seeing grenades when there was a lot else going on
  • I don't really get how the rally works. When I used it, newly respawned bots still remained in the spawn zone. It only worked when selecting living bots that would move to the chosen point next time they died and respawned. Is there a way to set/change rally points for dead units that I'm missing?
  • I struggled a bit with the camera, although this might just be inexperience. I found myself often wanting to move the camera with wasd and for the mini-map to let me pan the camera by clicking and dragging instead on it instead of just clicking to set its position

Despite only being narrowly above toaster-tier, I found it pretty satisfying to watch bots blow each other up.  Interested to see where you take the game with regards to classes and game modes.

(1 edit)

Thanks for the feedback!

Yeah, Rally only affects units once they die and respawn, and currently it's only possible to select living units.  I'm planning on allowing the selection of respawning units for the purpose of setting their rally point (and later-on, changing their class), and I suppose I could make Rally double as a move order for units in the spawn zone.

Clicking and dragging on the minimap to quickly pan is a good idea, I'll be sure to add that to the next major version.

I'll check out the bug on Tempest, thanks for the heads-up.

Edit: Bug fixed in newest version.