This game's a good example of the whole being more than the sum of its parts which means I found a lot to criticize even though I really liked it. Some of the graphics are not so good (Caroline taking tiny baby steps that are completely inappropriate both for running from monsters or firing a gun looks ridiculous (the bad kind), so does the fact that based on the scrolling map she appears to be approximately the same height as a vase/flower pot whereas in the first room it looks like easily a dozen clones of her could all share the bed) but there's just so MUCH custom ART plus some of the monster designs (mutant walnut man? wait, is that literally just a disembodied vulva with teeth?) are very inventive, SO the graphics are very impressive overall.
A few random thoughts:
- Bullets are laughably slow. Bullets should really, really move faster than the player or the enemies. Please consider speeding them up at least a little.
- Why the scrolling?? Scrolling side-view shooter has what I'd call poor compatibility with survival horror resource management. But even more fundamentally, unlike when you're flying in a spaceship or speeding in a car or a boat or whatever there is no
- The intro is a bit overlong and the music/sound cuts out very early into it, at least it did for me. Some of the worst art in the game is on display here and it's just more exposition than is needed for this type of game. The typos/spelling/capitalization issues do not create a favorable impression either.
- The pig man is absolutely horrifying. Reminds me of the final boss of the first Manhunt game, really terrifying stuff.
- Burgers instead of hearts for the health icons is a strange choice.
- It probably couldn't hurt to have the game explain the controls at the beginning since I'm noticing default assumptions vary a LOT with engine/dev tool.