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  • Fun puzzles - I liked how you layered on puzzle mechanics as I progressed, and I liked how the harder puzzles made me feel smart for beating them.
  • Endearingly shitty Soulful artstyle - I liked the fairies' smug expressions and gimpy limbs, and I loved the cute tutorial illustrations.

One nitpicky suggestion: I'd like an indication on the world map when a level is a bonus level, or if the level is the last level in a world.  It kinda annoyed me when it turned out the branch I chose to follow led to the end of world 2, and I was presented with my end-of-game stats without having tried the bonus level.

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Thanks for playing! It is nice to hear the progression flows better now.

>Endearingly shitty Soulful artstyle
At the moment it is all I can muster skill-wise, so I'm happy there are people who find it funny to look at. I will try to keep that feeling intact when moving to the definitive art assets.

> One nitpicky suggestion: I'd like an indication on the world map when a level is a bonus level, or if the level is the last level in a world.  It kinda annoyed me when it turned out the branch I chose to follow led to the end of world 2, and I was presented with my end-of-game stats without having tried the bonus level.
Ty, they do need a lot more polish. I will try to make the map nodes clearer for the next demo.