Thanks for playing! It is nice to hear the progression flows better now.
>Endearingly shitty Soulful artstyle
At the moment it is all I can muster skill-wise, so I'm happy there are people who find it funny to look at. I will try to keep that feeling intact when moving to the definitive art assets.
> One nitpicky suggestion: I'd like an indication on the world map when a level is a bonus level, or if the level is the last level in a world. It kinda annoyed me when it turned out the branch I chose to follow led to the end of world 2, and I was presented with my end-of-game stats without having tried the bonus level.
Ty, they do need a lot more polish. I will try to make the map nodes clearer for the next demo.