Feedback on the graveyard.
You seem to have gone for the decrepit, spooky graveyard feel when designing that map. In this particular case, I don't believe that design choice makes sense. The graveyard is supposed to be a dignified, respectful place to bury dead soldiers. That's why it reduces morale loss upon unit defeat: soldiers feel better about dying when they know their country is taking good care of them. Because of that (and the fact that we built the thing sometime within the last couple of years), the current design doesn't feel appropriate. It by no means must be extravagant, but it should be nice and well-maintained.
Also, I do hope there will be the option to intervene more directly in Dorgania's unrest, regardless of what option we choose now. I generally agree with the argument that things won't improve if we don't force them to, but I'm also not comfortable giving the revolters free hands, given that they will obviously just massacre every wealthy person, which will be very bad for both the economic and social health of the county. I very much desire to have my own troops impose order at some point in this mess.