This is a pretty neat concept with interesting execution. Took me a while to figure what I was supposed to be doing (exacerbated by not setting my resolution in the settings like a dummy), and longer to start doing it smart.
Bug: When I first started the game with the resolution too high, the locations of buttons and their interactable areas were disjointed - the interactable areas were where the buttons would be if I had set my resolution correctly. It was pretty weird.