this is all very useful feedback, thank you. Kudos for playing to completion even though you found it awkward.
Originally I wanted multiplayer but I have since decided to focus on single-player to reduce scope. I am trying to code things in such a way that I could add multiplayer later, but that is easier said than done. Time will tell if that is a fools errand or not.
The guys running around will eventually serve a purpose, but that functionality hasn't been implemented yet.
I'll give your submission a try a little later thanks again.